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Splits and the Leaderboard

 
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gameboy9
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PostPosted: Sat Dec 18, 2004 3:33 pm    Post subject: Splits and the Leaderboard Reply with quote

Yes... I'm afraid I have to talk about the inevitable... with the Atari 2600, there are many many games that has grounds for a zillion splits. Like Asteroids... it's possible to split that game some 40 times or so.

So now I must consider the leaderboard... I'm thinking each game should be split if neccessary... but so should their leaderboard points. So if a game has 4 splits, first place would be 20/4 = 5, second would be 10/4 = 2.5 and so forth.

And don't forget a possibility for splitting because of difficulty... I'm thinking that's a lot more likely here...

What's your thoughts on the idea?
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Frankie
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PostPosted: Sat Dec 18, 2004 11:29 pm    Post subject: Reply with quote

I was meaning to ask you what HARP policy would be about difficulty splits? I think you must decide that.

I don't really understand your other split explanation. If there's 4 different games in one ROM, I think all first places should get 20 points. Or do you mean in case of difficulty split?
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gameboy9
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PostPosted: Sun Dec 19, 2004 1:05 pm    Post subject: Reply with quote

Well for things like Pole Position II for Atari 7800, there are 4 tracks, so 4 splits. I don't think there's a difficulty setting, so I'm OK with splitting that four times with the same points. (20 for 1st, etc.)

Stuff like Asteroids for the Atari 2600, however, are really difficult. In Asteroids for the Atari 2600, you have 32 different variations... Basically it's all combinations of Slow/Fast Asteroids, Extra lives at 5, 10, 20K, and no extra life at all, and four different features... hyperspace, shields, flip, and no feature at all.

So yeah... how in the heck should I split that? I really don't think 32 different splits are a good idea... that's 640 points for one player if they're really good at it. And then that's just difficulty DIP switch B... Then there's ANOTHER 32 splits for difficulty DIP switch A... see where I'm going?

And that's not the only game that has this scenario...
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Frankie
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PostPosted: Sun Dec 19, 2004 6:11 pm    Post subject: Reply with quote

Maybe just take four of the variations. Four variations that are fare away from each other if you know what I mean.
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Frankie

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gameboy9
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PostPosted: Sun Dec 19, 2004 7:09 pm    Post subject: Reply with quote

Yeah I think that's a good idea... I'm probably going to keep the DIP switch at B because apparently that's default, but I think four (or a sutible number on a per game basis) will be a good maximum for each game.
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Frankie
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PostPosted: Mon Dec 20, 2004 3:39 pm    Post subject: Reply with quote

I did not really understand what your opinion is on splitting on difficulty. If a game have four difficulty, should we split into the four, or pick one we think are the best one?

I think you should decide this before its to late Smile
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Frankie
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PostPosted: Mon Mar 28, 2005 9:04 am    Post subject: Reply with quote

Gameboy: Just to be sure. I want to add a Football game to the Spectrum Database. It have 3 difficulties. Is it allright to make 3 Regulation Play competitions based on those 3 difficulties, or should I pick one only for Regulation play?

If all 3 is accepted, will the points then be divided by 3, is that feature build into the leaderboard already?

Bye.
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gameboy9
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PostPosted: Wed Mar 30, 2005 12:06 pm    Post subject: Reply with quote

I'm thinking only one difficulty (what MAME would consider default, so probably the middle difficulty) should be allowed, but the other two can be side competitions.

What do you think? (This will probably engage a change in the Astrocade Space Invaders splitting...)
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Frankie
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PostPosted: Wed Mar 30, 2005 1:46 pm    Post subject: Reply with quote

gameboy9 wrote:
I'm thinking only one difficulty (what MAME would consider default, so probably the middle difficulty) should be allowed, but the other two can be side competitions.

What do you think? (This will probably engage a change in the Astrocade Space Invaders splitting...)


Someone who wins on Normal will probably also win on the others, and that dividing the points system is to weird for me Smile So I agree on only one Difficulty, and the others as Side Competitions. Its just that I want to know for sure before I do to much work Smile

Do we need a poll, or do we agree on this?
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Frankie
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PostPosted: Mon Apr 04, 2005 1:41 pm    Post subject: Reply with quote

I've been thinking about this again. It seems odd for me to decide what difficulty should be for Regulation play, especially for games I don't know that well. I'll probably soon add the Speccy Tour 2004 Basketball game to the list, and was thinking if it wasn't better, to let players decide what level to play on, but award a raising bonus for winning each level. If I'm not totally mistaken (to lazy to check it out right now Smile ) there's four difficulties in that game. My plan is to use the scoring system from the Tour, and then add this bonus when winning:

Level 1 - 0
Level 2 - 1000
Level 3 - 2000
Level 4 - 3000

This will get players to gradually improve their play until they reach Level 4, and then its decided by who gets the highest win.

I then plan to set up a Side competition to all 4 levels for those who wants to prove their skills on all levels. This is to avoid someone asking why did you pick level 2 for regulation play, and not this or that.

Also, some might say why not pick Level 4 for regulation play right away, but what about those who can't win on that level, they are doomed in RP Smile

Gameboy, would you mind me doing it this way. I like this idea the most, and players can upload their RP recordings to the Side competition along the way.
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gameboy9
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PostPosted: Mon Apr 04, 2005 4:11 pm    Post subject: Reply with quote

Actually, on some of the SNES and NES games, if you have the option when you hit start to start the game, if you choose level 1 (out of 4), it's regular scoring. Level 2 is double points, level 3 is triple points, level 4 is quadruple points, and so forth. Would this fit in the system?

Side competitions with the individual levels is fine. The Space Invaders report for the Astrocade is like that, save one level which is in reg play.
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Frankie
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PostPosted: Mon Apr 04, 2005 4:28 pm    Post subject: Reply with quote

gameboy9 wrote:
Actually, on some of the SNES and NES games, if you have the option when you hit start to start the game, if you choose level 1 (out of 4), it's regular scoring. Level 2 is double points, level 3 is triple points, level 4 is quadruple points, and so forth. Would this fit in the system?

Side competitions with the individual levels is fine. The Space Invaders report for the Astrocade is like that, save one level which is in reg play.


Yes, that's basicly what I was wanting Smile
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